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Initiate

(image) (image)

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Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.

Information

Advances from:
Advances to: Summoner of Earth Summoner of Fire Summoner of Wind Summoner of Water
Cost: 19
HP: 34
Movement: 5
XP: 54
Level: 1
Alignment: neutral
IDSummoner Initiate
Abilities:

Attacks (damage - count)

(image)staff
melee
5 - 2
impact
(image)aura wave
ranged
6 - 3
arcane
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%
 
(portrait)
 
(portrait)

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water-0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Hills250%
(icon) Mountains360%
(icon) Mushroom Grove250%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable-0%
(icon) Village160%